Necrobarista was my debut game as a lead artist. 

Working with a core team of a writer, a 3D artist, and our director/programmer I was tasked with providing concept art and modelsheets to our 3D artist as well as direction to a contractor rigger.
As the project progressed I was then tasked to provide supplementary animation along with a contracting animator to which I took a 3 month course on animation to perform what was required. Shown on this page are animations and concept designs I am credited for.

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